研究主題 Researches

2018應用虛擬實境實現具競爭遊戲功能之情境教學系統

目前台灣是填鴨式的教育體系,缺乏互動式的教學,學習效果有限。近年,校園開始流行起情境教學方式,但要建立這樣的教學環境,需要大量的資金與場地,並無法全面的推廣。許多研究團隊開始運用虛擬實境技術建立情境教學系統,皆有不錯的成果,但在互動學習上還有需要改進的地方,尤其是提高學習效果和延長記憶保留時間。有鑑於此,本研究會將虛擬實境的情境教學加入競爭元素,並以基礎生理解剖學中的骨骼肌肉系統的專有名詞與位置作為設計基礎,設計三種不同的虛擬實境情境教學遊戲,其中一個遊戲會透過網路連線的方式,讓多位學習者同時在虛擬實境情境教學系統中進行競爭。在學習結果實驗中,本系統在學習效率與記憶保留,比一般的虛擬實境情境教學還要優於傳統的學習。也藉由問卷分析的結果發現,透過競爭所產生的壓力,對於學習是有正面的影響。

 

Spoon-feeding education had been popular among Taiwan of throughout history. This type of education lacks interaction and becomes a barrier to learning. Luckily, situated teaching is gaining popularity among campus but it needs to invest a large capital and space. Therefore, it is a challenging for comprehensive promotion. Many research teams started using situated teaching based on Virtual Reality (VR) technique and the results were encouraging. Still, there was room for improvement on interactive learning system, especially on the enhancing learning outcomes and increasing memory retention. In view of this, this study had added on competitive element in situated teaching of VR. It designed three types of games in situated teaching of VR which taught players to identify the proper names and positions of musculoskeletal system in basic anatomy. One of the three games was designed a multiple players online game that they learned each other with competition in situated teaching of VR system simultaneously. The experiment results indicated that the system was better than normal VR situated teaching and traditional spoon-feed method in learning outcomes and memory retention According to the results of the survey, the pressure was generated by competition had a positive impact on learning.

 

            楊立丞